Gísli Guðmundsson
- Login: gislig13
- Email: gislig13@ru.is
- Registered on: 2017-06-01
- Last sign in: 2017-12-19
Issues
open | closed | Total | |
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Assigned issues | 0 | 0 | 0 |
Reported issues | 0 | 0 | 0 |
Projects
Project | Roles | Registered on |
---|---|---|
Character Territoriality: Social Spatial Reasoning for Digital Actors | Developer | 2017-06-01 |
NSN Summer Study on Thingvellir | Developer | 2019-09-09 |
Activity
2017-08-30
- 12:38 Character Territoriality: Social Spatial Reasoning for Digital Actors Revision 631: #added the work in progress statemachine for chibi
2017-08-02
- 14:13 Character Territoriality: Social Spatial Reasoning for Digital Actors Revision 567: small fix
- 14:06 Character Territoriality: Social Spatial Reasoning for Digital Actors Revision 566: Boolean hasPopcorn function added to behaviourPlanner.
2017-07-27
- 14:13 Character Territoriality: Social Spatial Reasoning for Digital Actors Revision 527
2017-07-20
- 12:53 Character Territoriality: Social Spatial Reasoning for Digital Actors Revision 479: Popcornbox appears once again.
- 09:14 Character Territoriality: Social Spatial Reasoning for Digital Actors Revision 470: follow up from last commit
2017-07-19
- 16:36 Character Territoriality: Social Spatial Reasoning for Digital Actors Revision 469: Created a dictionary in behaviourPlanner that stores all the behavior for chibi. It should now be enough to create the gameobject in the editor and behaviourPlanner finds the behavior automatically. you still need to make functions how to handle the behavior though.
- be careful that no behaviors contain the same name.
2017-07-12
- 15:00 Character Territoriality: Social Spatial Reasoning for Digital Actors Revision 435: set free_male_1 back to humanoid
- 10:08 Character Territoriality: Social Spatial Reasoning for Digital Actors Revision 424: removed crossed hands and legs
2017-07-10
- 13:08 Character Territoriality: Social Spatial Reasoning for Digital Actors Revision 414: Skele imported
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