Welcome to the Reykjavik University projects website.

The purpose of this website is to provide parties affiliated with Reykjavík University (students, faculty and teams) with the tools needed for software project management. This includes industry and academic partners.

If you would like to create a project you can send an email to with relevant information such as the project name, team members (including their email address and full names) and the purpose of the project.

Latest news

Axiomatic Design: Announcement of ICAD 2016 in Xi'an, China
Added by Joseph Foley about 2 years ago

Axiomatic Design: Welcome
Added by Joseph Foley about 2 years ago

iRobot Create: SVN Repository
svn checkout https://projects.cs.ru.is/svn/irobot-create
Added by Joseph Foley about 3 years ago

Hvalaomur: Lengri vegalengdir góðar
Eftir sjóprufun í höfninni erum við með gögn sem sanna að við getum heyrt mörg hundruð metra
Added by Davíð Örn Jóhannesson over 3 years ago

Hvalaomur: 3G pungur orðinn nauðsynlegur (1 comment)
Kominn á punkt þar sem hans er mikið þörf
Added by Davíð Örn Jóhannesson over 3 years ago

View all news

Latest projects

  • BeagleBone (2017-10-05 09:55)

    Resources for configuring and using BeagleBones at RU

  • Transfer Learning in GGP (2017-09-18 15:50)
  • VON 2.0 Final Report (2017-05-25 10:53)

    Final Report with src files

  • Altium Advanced Training 1 (2017-04-25 10:23)

    Altium Advanced Training SVN repository to play around
    2017-04-25 at Ossur

  • Character Territoriality: Social Spatial Reasoning for Digital Actors (2017-03-01 15:30)

    This project, funded by the Icelandic Research Fund, pushes the boundaries in modeling and synthesis of social character behavior by enriching the state-of-the-art with socio-territorial reasoning and spatial knowledge. Our approach aims to make digital characters more believable as well as deepen our understanding of human social behavior. Fundamental components for character automation include a navigation system and an animation system. While these components may produce natural movement they ignore social interaction, resulting in motion that is out of place when multiple characters occupy a space. We will wrap these two components in a third one that mimics how people reason about social space. ...