This project, funded by the Icelandic Research Fund, pushes the boundaries in modeling and synthesis of social character behavior by enriching the state-of-the-art with socio-territorial reasoning and spatial knowledge. Our approach aims to make digital characters more believable as well as deepen our understanding of human social behavior. Fundamental components for character automation include a navigation system and an animation system. While these components may produce natural movement they ignore social interaction, resulting in motion that is out of place when multiple characters occupy a space. We will wrap these two components in a third one that mimics how people reason about social space.
Developer: Aþena Ásgeirsdóttir, Daniel Veutgen, Giulio Mori, Guðrún Inga Baldursdóttir, Gísli Guðmundsson, Joy Rossi, Leonardo Veroli, Marco Massetti, Matteo Altobelli, Michelangelo Diamanti, Sigrún Gissurardóttir, Tinna Þuríður Sigurðardóttir, Tomáš Michalík, Valdimar Laenen