This project, funded by the Icelandic Research Fund, pushes the boundaries in modeling and synthesis of social character behavior by enriching the state-of-the-art with socio-territorial reasoning and spatial knowledge. Our approach aims to make digital characters more believable as well as deepen our understanding of human social behavior. Fundamental components for character automation include a navigation system and an animation system. While these components may produce natural movement they ignore social interaction, resulting in motion that is out of place when multiple characters occupy a space. We will wrap these two components in a third one that mimics how people reason about social space.
Developer: Aþena Ásgeirsdóttir, Daniel Veutgen, Edit Ómarsdóttir, Giulio Mori, Guðrún Inga Baldursdóttir, Gísli Guðmundsson, Joy Rossi, Leonardo Veroli, Marco Massetti, Matteo Altobelli, Michelangelo Diamanti, Sigrún Gissurardóttir, Tinna Þuríður Sigurðardóttir, Tomáš Michalík, Valdimar Laenen, Ásdís Erna Guðmundsdóttir