Wiki » History » Version 13
Tinna Þuríður Sigurðardóttir, 2016-06-08 15:25
| 1 | 6 | Júlía Oddsdóttir | h1. Documentation for Virtual Reality Training |
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| 2 | 1 | Hannes Vilhjálmsson | |
| 3 | 6 | Júlía Oddsdóttir | h2. Introduction |
| 4 | 3 | Hannes Vilhjálmsson | |
| 5 | 6 | Júlía Oddsdóttir | h2. Technology |
| 6 | 4 | Hannes Vilhjálmsson | |
| 7 | 7 | Júlía Oddsdóttir | Below is the technology to be used going to be listed |
| 8 | |||
| 9 | 12 | Tinna Þuríður Sigurðardóttir | h3. Unity http://unity3d.com/ |
| 10 | 10 | Tinna Þuríður Sigurðardóttir | |
| 11 | 12 | Tinna Þuríður Sigurðardóttir | h3. Oculus https://www.oculus.com/en-us/ |
| 12 | 7 | Júlía Oddsdóttir | |
| 13 | 13 | Tinna Þuríður Sigurðardóttir | h3. Leap Motion https://www.leapmotion.com/ |
| 14 | Leap Motion Coordinates: https://developer.leapmotion.com/documentation/csharp/devguide/Leap_Coordinate_Mapping.html |
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| 15 | 7 | Júlía Oddsdóttir | |
| 16 | 11 | Júlía Oddsdóttir | h3. Mechanim https://unity3d.com/learn/tutorials/topics/animation/animate-anything-mecanim |
| 17 | 7 | Júlía Oddsdóttir | |
| 18 | h3. 3D GUI |
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| 19 | |||
| 20 | h2. Assets |
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| 21 | |||
| 22 | 5 | Tinna Þuríður Sigurðardóttir | |
| 23 | 6 | Júlía Oddsdóttir | h2. Goals and Requirements |