Wiki » History » Version 13
Tinna Þuríður Sigurðardóttir, 2016-06-08 15:25
1 | 6 | Júlía Oddsdóttir | h1. Documentation for Virtual Reality Training |
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2 | 1 | Hannes Vilhjálmsson | |
3 | 6 | Júlía Oddsdóttir | h2. Introduction |
4 | 3 | Hannes Vilhjálmsson | |
5 | 6 | Júlía Oddsdóttir | h2. Technology |
6 | 4 | Hannes Vilhjálmsson | |
7 | 7 | Júlía Oddsdóttir | Below is the technology to be used going to be listed |
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9 | 12 | Tinna Þuríður Sigurðardóttir | h3. Unity http://unity3d.com/ |
10 | 10 | Tinna Þuríður Sigurðardóttir | |
11 | 12 | Tinna Þuríður Sigurðardóttir | h3. Oculus https://www.oculus.com/en-us/ |
12 | 7 | Júlía Oddsdóttir | |
13 | 13 | Tinna Þuríður Sigurðardóttir | h3. Leap Motion https://www.leapmotion.com/ |
14 | Leap Motion Coordinates: https://developer.leapmotion.com/documentation/csharp/devguide/Leap_Coordinate_Mapping.html |
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15 | 7 | Júlía Oddsdóttir | |
16 | 11 | Júlía Oddsdóttir | h3. Mechanim https://unity3d.com/learn/tutorials/topics/animation/animate-anything-mecanim |
17 | 7 | Júlía Oddsdóttir | |
18 | h3. 3D GUI |
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20 | h2. Assets |
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22 | 5 | Tinna Þuríður Sigurðardóttir | |
23 | 6 | Júlía Oddsdóttir | h2. Goals and Requirements |