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Tinna Þuríður Sigurðardóttir, 2016-06-08 15:25

1 6 Júlía Oddsdóttir
h1. Documentation for Virtual Reality Training
2 1 Hannes Vilhjálmsson
3 6 Júlía Oddsdóttir
h2. Introduction 
4 3 Hannes Vilhjálmsson
5 6 Júlía Oddsdóttir
h2. Technology 
6 4 Hannes Vilhjálmsson
7 7 Júlía Oddsdóttir
Below is the technology to be used going to be listed
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9 12 Tinna Þuríður Sigurðardóttir
h3. Unity http://unity3d.com/
10 10 Tinna Þuríður Sigurðardóttir
11 12 Tinna Þuríður Sigurðardóttir
h3. Oculus https://www.oculus.com/en-us/
12 7 Júlía Oddsdóttir
13 13 Tinna Þuríður Sigurðardóttir
h3. Leap Motion https://www.leapmotion.com/
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Leap Motion Coordinates: https://developer.leapmotion.com/documentation/csharp/devguide/Leap_Coordinate_Mapping.html
15 7 Júlía Oddsdóttir
16 11 Júlía Oddsdóttir
h3. Mechanim https://unity3d.com/learn/tutorials/topics/animation/animate-anything-mecanim
17 7 Júlía Oddsdóttir
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h3. 3D GUI
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h2. Assets
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22 5 Tinna Þuríður Sigurðardóttir
23 6 Júlía Oddsdóttir
h2. Goals and Requirements