Wiki » History » Version 11
Júlía Oddsdóttir, 2016-06-03 15:04
1 | 6 | Júlía Oddsdóttir | h1. Documentation for Virtual Reality Training |
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2 | 1 | Hannes Vilhjálmsson | |
3 | 6 | Júlía Oddsdóttir | h2. Introduction |
4 | 3 | Hannes Vilhjálmsson | |
5 | 6 | Júlía Oddsdóttir | h2. Technology |
6 | 4 | Hannes Vilhjálmsson | |
7 | 7 | Júlía Oddsdóttir | Below is the technology to be used going to be listed |
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9 | 10 | Tinna Þuríður Sigurðardóttir | h3. Unity [[http://unity3d.com/]] |
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11 | 9 | Tinna Þuríður Sigurðardóttir | h3. Oculus [[https://www.oculus.com/en-us/]] |
12 | 7 | Júlía Oddsdóttir | |
13 | 9 | Tinna Þuríður Sigurðardóttir | h3. Leap [[https://www.leapmotion.com/]] |
14 | 7 | Júlía Oddsdóttir | |
15 | 11 | Júlía Oddsdóttir | h3. Mechanim https://unity3d.com/learn/tutorials/topics/animation/animate-anything-mecanim |
16 | 7 | Júlía Oddsdóttir | |
17 | h3. 3D GUI |
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18 | |||
19 | h2. Assets |
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21 | 5 | Tinna Þuríður Sigurðardóttir | |
22 | 6 | Júlía Oddsdóttir | h2. Goals and Requirements |