Wiki » History » Version 10
Tinna Þuríður Sigurðardóttir, 2016-06-03 15:03
| 1 | 6 | Júlía Oddsdóttir | h1. Documentation for Virtual Reality Training |
|---|---|---|---|
| 2 | 1 | Hannes Vilhjálmsson | |
| 3 | 6 | Júlía Oddsdóttir | h2. Introduction |
| 4 | 3 | Hannes Vilhjálmsson | |
| 5 | 6 | Júlía Oddsdóttir | h2. Technology |
| 6 | 4 | Hannes Vilhjálmsson | |
| 7 | 7 | Júlía Oddsdóttir | Below is the technology to be used going to be listed |
| 8 | |||
| 9 | 10 | Tinna Þuríður Sigurðardóttir | h3. Unity [[http://unity3d.com/]] |
| 10 | |||
| 11 | 9 | Tinna Þuríður Sigurðardóttir | h3. Oculus [[https://www.oculus.com/en-us/]] |
| 12 | 7 | Júlía Oddsdóttir | |
| 13 | 9 | Tinna Þuríður Sigurðardóttir | h3. Leap [[https://www.leapmotion.com/]] |
| 14 | 7 | Júlía Oddsdóttir | |
| 15 | 8 | Tinna Þuríður Sigurðardóttir | h3. Mechanim [[https://unity3d.com/learn/tutorials/topics/animation/animate-anything-mecanim]] |
| 16 | 7 | Júlía Oddsdóttir | |
| 17 | h3. 3D GUI |
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| 18 | |||
| 19 | h2. Assets |
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| 20 | |||
| 21 | 5 | Tinna Þuríður Sigurðardóttir | |
| 22 | 6 | Júlía Oddsdóttir | h2. Goals and Requirements |