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Tinna Þuríður Sigurðardóttir, 2016-06-03 15:03

1 6 Júlía Oddsdóttir
h1. Documentation for Virtual Reality Training
2 1 Hannes Vilhjálmsson
3 6 Júlía Oddsdóttir
h2. Introduction 
4 3 Hannes Vilhjálmsson
5 6 Júlía Oddsdóttir
h2. Technology 
6 4 Hannes Vilhjálmsson
7 7 Júlía Oddsdóttir
Below is the technology to be used going to be listed
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9 10 Tinna Þuríður Sigurðardóttir
h3. Unity [[http://unity3d.com/]]
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11 9 Tinna Þuríður Sigurðardóttir
h3. Oculus [[https://www.oculus.com/en-us/]]
12 7 Júlía Oddsdóttir
13 9 Tinna Þuríður Sigurðardóttir
h3. Leap [[https://www.leapmotion.com/]]
14 7 Júlía Oddsdóttir
15 8 Tinna Þuríður Sigurðardóttir
h3. Mechanim [[https://unity3d.com/learn/tutorials/topics/animation/animate-anything-mecanim]]
16 7 Júlía Oddsdóttir
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h3. 3D GUI
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h2. Assets
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21 5 Tinna Þuríður Sigurðardóttir
22 6 Júlía Oddsdóttir
h2. Goals and Requirements