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Current state of project » History » Revision 2

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Kristján Oddsson, 2012-10-29 17:39


Current state of project

29.10.2012

We updated the shaders and the results make debugging a lot better visually as you can see.

We also loaded up the sun and threw out the previous proximity algorithm and substituted it with euclidian distance proximity function.

Future work
  • Get approximate scale of the sun and fishes.
  • Fit each fish with a point the following positions relative to the fish to check the two closest points using the euclidian distance function:
    - On the top and bottom of the fish
    - On the front and back of the fish
    - On each side of the fish (port and starboard :P)
  • Make sure that fishes do not bump into walls.
  • Implement fish movements to resemble real "life"

Updated by Kristján Oddsson about 12 years ago · 3 revisions