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Kristján Oddsson, 2012-10-29 17:39
Current state of project¶
29.10.2012¶
We updated the shaders and the results make debugging a lot better visually as you can see.
We also loaded up the sun and threw out the previous proximity algorithm and substituted it with euclidian distance proximity function.
Future work
- Get approximate scale of the sun and fishes.
- Fit each fish with a point the following positions relative to the fish to check the two closest points using the euclidian distance function:
- On the top and bottom of the fish
- On the front and back of the fish
- On each side of the fish (port and starboard :P)
- Make sure that fishes do not bump into walls.
- Implement fish movements to resemble real "life"
- On the top and bottom of the fish
- On the front and back of the fish
- On each side of the fish (port and starboard :P)
Updated by Kristján Oddsson about 12 years ago · 3 revisions