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Current state of project

29.10.2012

We updated the shaders and the results make debugging a lot better visually as you can see in the attached image.

We also loaded up the sun and threw out the previous proximity algorithm and substituted it with euclidian distance proximity function.

Future work
  • Get approximate scale of the sun and fishes.
  • Fit each fish with a point the following positions relative to the fish to check the two closest points using the euclidian distance function:
    - On the top and bottom of the fish
    - On the front and back of the fish
    - On each side of the fish (port and starboard :P)
  • Make sure that fishes do not bump into walls.
  • Implement fish movements to resemble real "life"

Updated by Kristján Oddsson about 12 years ago · 3 revisions